#ifndef HEADER_FENOPTION
#define HEADER_FENOPTION

#include <SDL/SDL.h>
#include <iostream>
#include <vector>

#include "../Composant/Bouton.h"
#include "../glob.h"
#include "../gestionTouche.h"
#include "../Pion.h"

#include "../Monstre/Monstre.h"
#include "../Accessoir/Accessoir.h"
#include "../PlateForme/PlateForme.h"

#include "../Composant/Slider.h"
#include "../Fenetre/Fenetre.h"

using namespace std;

class FenOption : public Fenetre {

public :
	FenOption(SDL_Surface *ecran);
	int afficher();
	void affichageTableau(int espace , SDL_Event event);
	void afficherDoodleMap();
	void save();
private :
	GestionTouche * gt[4] ;
    vector<PlateForme*> tabC ;//la table de toute les platteforme
    Pion *p;
    Bouton *bquitter;
    Bouton *bsave ;
    SDL_Surface *texte[5] ;
    Slider *s;
};

#endif

